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12月19日 A new Gadget in time for the holidays!It is now possible to embed video in your Spaces via a special Gadget. even better, it supports embed code from YouTube!
So to the left you can now enjoy Eric's great animation over the god-awful rendition of Oh Holy Night! (disclaimer: he's NOT the one singing!) 12月4日 Guitar Hero 2Another 'catching up' gaming entry..
A couple of weeks later, having done all songs on medium (think I might be missing only one star somewhere) here's the good the bad and the ugly. Good. Hey it's more GH! Shouldn't need any more than that! New songs, new characters, new venues, new modes, new guitar. The hammer-on and pull-offs are easier to do for some reason (a bit less strict on timing?). The multiplayer mode is worth the buy pretty much by itself -- while in the first game you could only select a song and you would go back and forth playing parts of it with a friend, now you have different parts to play, either guitar/bass or lead/rhythm. Each player can select his own difficulty level, so there's no problem with a newbie jamming with a pro. Sweet. The practice mode has been totally revamped for the better. In the first installment you could play the songs you wanted in the practice area but the only different was that you didn't haved the venue lights and animations and if I remember correctly you couldn't fail out of the song. Now you can select what parts of the song you want to play (so you don't have to repeat the intro and bridge sections if you only have trouble with the solo) and you can slow the song down to break it down even more into easier chunks to learn!
The unlockable songs list is pretty neat. Something for everyone. Also finishing some goals (like clearing all songs, then clearing all songs with 5 stars) will make special guitars available in the store. All characters get an alternate costume/item available in the shop.. Bad. Longer songs don't mean all of it is interesting.. Yeah, I know, they're reproducing the real songs, but geesh, maybe they didn't need to opt for the ultra extended version each time they could.. Ending a song with a minute and half of repeating the same riff exactly is just plain boring... I read somewhere they wanted to add an 'endurance' aspect to the difficulty tweaks instead of only adding more/faster notes. Track list.. This is of course the most highly subjective point. There's a lot of great names, for sure.. But after playing all the songs on medium, I personally can't help but muster a small 'meh'. There was too many times when after finishing I thought 'don't think I'll ever want to play that one again'. Some songs sounded boring even with interesting playing, others were songs I could listen too all day but got bored to tears playing them. At least there's enough tracks I really like to keep me busy for a long while... Hangar 18 and Trogdor will always be there :)
I still recommend it to everyone! Maybe my expectations were just a tiny bit high for the sequel.. 8.5 / 10. 12月2日 Busy Gamin ScheduleHaven't blogged in a while, but I've still been busy! Let's get right down to it: Nintendo Wii Status: Should be soon! I didn't get out of the house early enough to snatch one on release day, but someone with a plug to an alternate source offered to hook me up.. sweet! I should be getting it this week.. In the meanwhile I managed to pickup Zelda, Rayman and an extra Wiimote (still no nunchuk sightings! nope, can't consider the one listed on amazon for 750$. sheesh). Also got Madden '07 coming in via the same channel as the console itself, for an astonishing low price... (no it's not illegal copies, it's just an industry insider plug.. good thing Montreal is becoming a nice place for gaming companies! :P) A colleague did bring his to the office last week, and it's really a blast! Really looking forward to my own :) Castlevania: Dawn Of Sorrow [DS] While on the topic of hard to find items, I finally succeeded in getting this at an ok price (used, of course), from EBay. Like pretty much all 2D Castlevania titles this one is totally worth the hunt, and I wanted to finish it before Portrait Of Ruin comes out next year.. In all fairness, I must say that if previous GBA incarnations of the castle trek adventure left you with an impression of deja-vu, it's bound to happen again. In DoS (so it's really Castlevania:DS.. gee someone must have felt so clever thinking of that one) you play Soma, a descendant of the Dracula family but who wants nothing to do with the family business.. Of course other people feel different and want to use him to bring the Lord Of Darkness back yet again. Soma doesn't like the sound of this. Soma goes to the castle to hunt the creeps. Soma beats up tons of monsters of all types. Soma gains new abilities. Soma triumphs of course in the end, but if he saves the girl or not depends on a couple actions on your part...
The touch screen aspect is more gimmicky.. After you get one ability, you'll be able to destroy blocks of ice by touching them on the screen.. It allows you to access a new path, climb up in a room and get an extra item, but that's about it.. After each boss fight you also have to draw a magic seal (by connecting dots) to capture the monster for good.. If you mess up or take too long to do it, the boss gets healed a bit and you have to get it back to 0 and try again. You might want to practice making them with your finger directly because you really little time to grab the stylus.. Gameplay-wise the mechanics do the job.. You can acquire several weapons (from swords to hammers to guns) but I guess I miss the Belmonts' whip :) I used axes for most of the game since they're the most powerful in attack rating and their great range/arc makes up for the slow rate of attack. When a monster dies, there's a chance you'll be able to capture its soul, since you're in the Dark Lord lineage and all.. Souls can be equipped three different categories: they're the source of secondary weaponry (so don't look for any candles to drop boomerangs knives and holy water), they can grant abilities, make summons available, and boost your stats. Good, versatile system to customize to your likings and gameplay style. Souls are also needed to upgrade your weapons, but beware: doing so _spends_ the soul -- you'll have to reacquire another one if you want the equip effect it had again available. You can get 9 copies of each soul, but some are insanely rare (about a 4% drop rate according to different FAQs) meaning be prepared to grind a bit if you're a completist..... It kept me busy for 18 hours, with a 97.8% completion rate (66% of souls) and Soma made it to level 67. I haven't touched the boss rush mode (not really planning to). I'm plenty satisfied with the game, and I'll be looking forward to the next chapter! Thumbs up, definitely recommended if you manage to find a copy. 8.6 / 10.
Spyro: a Hero's Tail [GC] I loved the first Spyro games on the PS1, but everything went south when the license transferred hands.. This one does the job: not stellar, but worth a look in the clearance bin. I read most people think it's better than Enter The Dragonfly that preceded it, but I have no firsthand experience.
Spyro turns a corner and meets with a Mammoth blocking the path with instructions from the evil dude not to let Spyro pass.. You see the cutscene start and think 'here comes the cheesy speech and the boss battle.. oh well.'
Anyway.. I thought it was a least a bit funny :) Too bad every scene didn't click as much for me. Oh well. I mentioned the hunter cat, there's also other 'friends' you meet with that always get their own levels.. The hunter has a bow and can snipe from a distance, the penguin sergeant flies around with his jetpack to find items and bomb opponents, sparkx the firefly has a straight up shooting stage, and there's a newcomer mole that goes underground.. Each time you meet up with them you can do their stage twice, to get different items.. By the end I just didn't bother (especially hated the flying levels, since they had a frustrating time limit) with all those extra stages and focused solely on Spyro.
In all, an ok platformer, just don't get it full price, please! Graphics could have been better (they kept the style of the series, but it started on the PS1!! can we get a decent upgrade please?) and some NPC characters look oddly out of place: they really look like they were lifted directly from a Disney cartoon..! A dozen or so hours for around 90% completion rate. 7.6 / 10. |
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